Mutoid

  • AC:6[13]
  • HD:1+1(5hp)
  • THAC0:18[+1]
  • Att:1xWeapon(or 1d6)
  • SV:D12,W13,P14,B15,S16
  • MV:90'(30')
  • ML:7
  • AL:Neutral
  • NA:1d8 (1d100)
  • XP:15 (leader:20, chieftan:75)
  • TT:C

Humanoids with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance.

Shunned by other species, they live in hiding within large settlements or band together and dwell in ruins.

Surprise: On a 1–3, due to great skill at hiding and camouflage. Requires 1 turn of preparation.

Mimicry: Can mimic the sound of any monster or animal.

Pick pockets: 70% chance of success, penalised by 5% for every level of the victim above 5th. A roll of more than twice the percentage required for success means that the attempted theft is noticed.

Leader: Groups of 10+ are led by an individual with 2 HD (with 9hp).

Chieftain: A 4 HD chieftain (with 18hp) rules groups of 40+.

Origin: Rumoured to have been created by magic (possibly an accident).