Mutoid
- AC:6[13]
- HD:1+1(5hp)
- THAC0:18[+1]
- Att:1xWeapon(or 1d6)
- SV:D12,W13,P14,B15,S16
- MV:90'(30')
- ML:7
- AL:Neutral
- NA:1d8 (1d100)
- XP:15 (leader:20, chieftan:75)
- TT:C
Humanoids with mismatched body parts of many different creatures (e.g. reptiles, crustaceans, birds, mammals, etc.). Each individual has a unique appearance.
Shunned by other species, they live in hiding within large settlements or band together and dwell in ruins.
Surprise: On a 1–3, due to great skill at hiding and camouflage. Requires 1 turn of preparation.
Mimicry: Can mimic the sound of any monster or animal.
Pick pockets: 70% chance of success, penalised by 5% for every level of the victim above 5th. A roll of more than twice the percentage required for success means that the attempted theft is noticed.
Leader: Groups of 10+ are led by an individual with 2 HD (with 9hp).
Chieftain: A 4 HD chieftain (with 18hp) rules groups of 40+.
Origin: Rumoured to have been created by magic (possibly an accident).