Ghoul
- AC:6[13]
- HD:2*(9hp)
- THAC0:18[+1]
- Att:1xclaw(1d3+paralysis), 1xbite(1d3+paralysis)
- SV:D12,W13,P13,B15,S16
- MV:90'(30')
- ML:9
- AL:Chaotic
- NA:1d6(2d8)
- XP:25
- TT:B
Grotesque, animalistic, undead humans that crave the flesh of the living.
Paralysis: For 2d4 turns (save versus paralysis). Elves and creatures larger than ogres are unaffected. After paralysing a target, ghouls will attack others.
Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).