Ghoul

  • AC:6[13]
  • HD:2*(9hp)
  • THAC0:18[+1]
  • Att:1xclaw(1d3+paralysis), 1xbite(1d3+paralysis)
  • SV:D12,W13,P13,B15,S16
  • MV:90'(30')
  • ML:9
  • AL:Chaotic
  • NA:1d6(2d8)
  • XP:25
  • TT:B

Grotesque, animalistic, undead humans that crave the flesh of the living.

Paralysis: For 2d4 turns (save versus paralysis). Elves and creatures larger than ogres are unaffected. After paralysing a target, ghouls will attack others.

Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).